Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Project Subscriptions

Vendors Products
Godotengine Subscribe
Godot Engine Subscribe
Advisories

No advisories yet.

Fixes

Solution

No solution given by the vendor.


Workaround

No workaround given by the vendor.

History

Wed, 14 Oct 2026 22:15:00 +0000

Type Values Removed Values Added
Title Heap Out-Of-Bounds Write in Godot HDR Image Decoder

Wed, 14 Oct 2026 16:00:00 +0000

Type Values Removed Values Added
Description Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
First Time appeared Godotengine
Godotengine godot Engine
Weaknesses CWE-787
CPEs cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
Vendors & Products Godotengine
Godotengine godot Engine
References
Metrics cvssV3_1

{'score': 2.5, 'vector': 'CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N'}


Projects

Sign in to view the affected projects.

cve-icon MITRE

Status: PUBLISHED

Assigner: mitre

Published:

Updated: 2026-10-14T17:42:46.545Z

Reserved: 2026-10-14T15:36:08.439Z

Link: CVE-2026-110734

cve-icon Vulnrichment

No data.

cve-icon NVD

Status : Received

Published: 2026-10-14T16:17:44.320

Modified: 2026-10-14T18:17:36.343

Link: CVE-2026-110734

cve-icon Redhat

No data.

cve-icon OpenCVE Enrichment

Updated: 2026-10-14T22:00:09Z

Weaknesses